
There is no officially functional release yet, but I think I should be able to make one available fairly soon. It is still a work-in-progress, and has recently undergone a drastic rework which included a lot of code re-writes and tons of new features being added. The Duke Nukem 3D Mod Manager is written in C++ and features Qt's core library with little to no platform specific code. I never ended up adding half of the features I had initially hoped to implement in the project until recently since I resumed work on and completely re-designed the project from the ground up. As such, I've amassed a very large collection of mods over the years, and since no mod manager existed (to the extent of my knowledge), I had decided to make my own back in 2008-2009. I've been a huge fan of Duke Nukem 3D ever since I was a kid, and used to be very involved in the modding community both making and collecting mods.
